
Mesmer · Chronomancer · Raids · Condition DPS
Condition Chronomancer
Staff, Scepter and Pistol. Torment from everything, confusion from shatters, and a time rift that lets you cast your best six seconds twice. The highest raid benchmark in the game.
- Benchmark (max)
- 46,309
- Benchmark (average)
- 46,000
- Difficulty
- Advanced
- Balance
- July 2026 balance
Benchmark from the Snow Crows golem log of 2026-07-22, with 25 might, fury, quickness, alacrity and 25 vulnerability. Difficulty is scored below.





















Phantasmal Fury
Mental Gymnastics
Duelist's Discipline
Blinding Dissipation
Wandering Mind
Fencer's Finesse
Superiority Complex
Ineptitude
Deceptive Evasion


Shatter Storm
Persistence of Memory
The Pledge
Escape Artist
Phantasmal Haste
Maim the Disillusioned
Phantasmal Force
Master of Fragmentation
Malicious Sorcery


Delayed Reactions
Time Catches Up
All's Well That Ends Well
Danger Time
Illusionary Reversion
Time Bomb
Stretched Time
Seize the Moment
ChronophantasmaMirror Images is the flexible slot: Portal Entre for squad mobility, Well of Precognition or Mantra of Concentration for aegis and stability, Well of Action for might and superspeed, Feedback for reflects, Well of Senility or Mantra of Distraction for more defiance damage. If you drop it, press Signet of Domination before Signet of Midnight. Signet of Humility can become Time Warp when the squad needs quickness more than defiance damage, or Gravity Well for area defiance damage.
Rotation
Everything you do makes clones, and every clone is a shatter waiting to happen. Staff and scepter attacks apply torment; Phantasmal Warlock and Phantasmal Duelist summon phantasms that strike several times, bleed on every critical hit, and come back once more thanks to Chronophantasma. Shatters turn three clones into torment (Maim the Disillusioned), confusion (Rewinder) and strikes (Split Second), then Illusionary Reversion hands you a clone back. Continuum Split is the special move: it freezes your cooldowns for up to six seconds, so whatever you cast inside the rift, you cast again right after it closes. Alacrity in a raid squad is worth more to a Chronomancer than to anyone else, because Time Marches On makes it cut every cooldown by a third.
Before the pull
Start on Scepter & Pistol. The phantasm takes a moment to reach the target, so cast it just before the timer hits zero.
- 1
4Scepter & PistolPhantasmal DuelistPhantasmal Duelist at about half a second before the pull: your three shots and the phantasm's first eight bullets land as the fight starts, and the phantasm's bleeds begin ticking immediately.
- 2
2Scepter & PistolIllusionary CounterIllusionary Counter, then press 2 again at once for Counterspell. Nothing attacks you on the golem, so the block is wasted; the flip gives five confusion and your first clone.
Opener: the Continuum Split burst
This is the sequence from Snow Crows' benchmark log. Continuum Split freezes your cooldowns; everything cast inside the rift is cast again after Continuum Shift. The rift only lasts 3 seconds with one clone, so it is dense.
- 1⇄`Scepter & Pistol → StaffWeapon swap
Swap to staff. Staff is the Continuum Split set because Phantasmal Warlock is the skill most worth doubling.
- 2
3StaffPhantasmal WarlockPhantasmal Warlock: two phantasms, each striking three times for torment and attacking twice thanks to Chronophantasma.
- 3
F5Staff · Continuum SplitContinuum SplitContinuum Split now, even with a single clone. Three seconds is enough for what follows, and waiting for three clones would delay the second Warlock.
- 4
6Staff · Continuum SplitSignet of the EtherSignet of the Ether's active recharges phantasm skills fully. One-second cast; it interrupts anything else, so press it between casts.
- 5
F1Staff · Continuum SplitSplit SecondSplit Second with whatever clones you have. Inside the rift its charge comes back when the rift closes, so spend freely.
- 6
F3Staff · Continuum SplitTime SinkTime Sink: daze and slow, Maim torment, and the disable fires Relic of Akeem for two confusion and two torment.
- 7
3Staff · Continuum SplitPhantasmal WarlockPhantasmal Warlock again, recharged by the signet. Four Warlock attacks are now in flight.
- 8
F1Staff · Continuum SplitSplit SecondSecond Split Second charge.
- 9
4Staff · Continuum SplitChaos ArmorChaos Armor is instant: three confusion, plus a blind for Ineptitude's two more.
- 10
F4Staff · Continuum SplitDistortionDistortion for its three Maim torments. Its 50-second recharge is about to be rewound anyway.
- 11
5Staff · Continuum SplitChaos StormChaos Storm on the target: six strikes over five seconds, a daze for the relic, and random conditions.
- 12
7Staff · Continuum SplitMirror ImagesMirror Images: two clones instantly, so the next shatter is a three-clone shatter.
- 13
2Staff · Continuum SplitPhase RetreatPhase Retreat for a third clone (and a Compounding Power stack). Then Rewinder.
- 14
F2Staff · Continuum SplitRewinderRewinder with three clones: six confusion, three torment, and Illusionary Reversion hands one clone back.
- 15
F5Staff · Continuum SplitContinuum ShiftContinuum Shift before the rift expires. Health, endurance and every cooldown you just spent snap back to how they were when you opened it.
- 16
3StaffPhantasmal WarlockPhantasmal Warlock is off cooldown again: cast it.
- 17
4StaffChaos ArmorChaos Armor again, instant.
- 18
7StaffMirror ImagesMirror Images again for a three-clone shatter.
- 19
6StaffSignet of the EtherSignet of the Ether again, so the Warlock recharges once more.
- 20
F2StaffRewinderRewinder with three clones. It was reset by the shift, and the clones came from Mirror Images.
- 21
3StaffPhantasmal WarlockFourth Phantasmal Warlock of the opener.
- 22
2StaffPhase RetreatPhase Retreat for a clone.
- 231 · 1 · 11StaffAuto attacks
Winds of Chaos until Chaos Storm is ready, pressing Split Second as the charges return and Time Sink or Distortion when they come back.
- 24
5StaffChaos StormChaos Storm once more, then autos until the weapon swap is ready (about 10 seconds after the first swap).
- 25⇄`Staff → Scepter & PistolWeapon swap
Swap and fall into the scepter loop.
Scepter & Pistol loop
About twelve seconds. Counterspell and Confusing Images carry the confusion, the auto chain carries torment, and the Duelist bleeds. Shatters go in between by the priority below; they are instant and never interrupt a cast.
- 1
4Scepter & PistolPhantasmal DuelistPhantasmal Duelist first: its eight bullets and bleeds start immediately, and the phantasm comes back once more.
- 2
3Scepter & PistolConfusing ImagesConfusing Images: a 2.25-second channel for seven strikes and seven confusion. Press shatters during it.
- 3
2 · 2Scepter & PistolIllusionary CounterIllusionary Counter straight into Counterspell: five confusion, a clone, and a blind for Ineptitude.
- 4
5Scepter & PistolMagic BulletMagic Bullet: three confusion and a 2.5-second stun. The stun is a disable, so the relic fires again.
- 51 · 1 · 11Scepter & PistolAuto attacks
Auto chain until Counterspell returns (6 s before alacrity, 4 s with it). Each full chain is three torments.
- 6
2 · 2Scepter & PistolIllusionary CounterCounter into Counterspell again.
- 71 · 1 · 11Scepter & PistolAuto attacks
One auto chain.
- 8
3Scepter & PistolConfusing ImagesConfusing Images is back (9 s, 6 s with alacrity).
- 9
2 · 2Scepter & PistolIllusionary CounterThird Counterspell of the loop.
- 10
4Scepter & PistolPhantasmal DuelistPhantasmal Duelist as the loop ends, so its attacks run on while you are on staff.
- 11⇄`Scepter & Pistol → StaffWeapon swap
Swap to staff.
Staff loop
About twelve seconds. The staff loop is built around two Warlock casts joined by Signet of the Ether, with Chaos Armor and Chaos Storm on cooldown. When Continuum Split is ready (every 70 seconds with alacrity), open it before the Warlock pair so the pair happens twice.
- 1
3StaffPhantasmal WarlockPhantasmal Warlock as soon as you land on staff.
- 2
2StaffPhase RetreatPhase Retreat: a clone that casts Winds of Chaos, and a Compounding Power stack.
- 31 · 1 · 11StaffAuto attacks
Three Winds of Chaos while the Warlocks work. Chaos Armor whenever it is up.
- 4
5StaffChaos StormChaos Storm, then one more auto.
- 5
2StaffPhase RetreatPhase Retreat when it is back.
- 6
F5Staff · Continuum SplitContinuum SplitoptionalIf Continuum Split is ready, open it here with three clones for six seconds, then run the next three steps twice: once inside the rift, once after Continuum Shift. Use Mirror Images to refill clones for a three-clone Rewinder in each half, and Signet of Midnight just before the shift.
- 7
3StaffPhantasmal WarlockPhantasmal Warlock.
- 8
6StaffSignet of the EtherSignet of the Ether: the Warlock is instantly recharged. Mind the one-second cast.
- 9
3StaffPhantasmal WarlockPhantasmal Warlock again. Four attacks in flight.
- 10
2StaffPhase RetreatPhase Retreat.
- 11⇄`Staff → Scepter & PistolWeapon swap
Swap back to scepter and repeat. If the boss will phase before the second half of a Continuum Split pays out, skip the signet in this loop so the rift opens on the Warlock pair of the next one.
Shatters: whenever, by priority
Shatters are not written into the loops because their timers drift with alacrity and clone count. Press them during anything, in this order, always with three clones so Illusionary Reversion refunds one.
- 1
F2AnyRewinderRewinder whenever it is off cooldown. Three clones means six confusion and three torment, and its recharge is shortest when it shatters the most.
- 2
F1AnySplit SecondSplit Second when its second charge is about to return, so a charge is never wasted sitting at two.
- 3
F3AnyTime SinkTime Sink: three torment and the relic proc. Save it for the breakbar when a fight has one.
- 4
F4AnyDistortionDistortion: three torment, and a second of invulnerability if you need it.
- 5
F1AnySplit SecondSplit Second with a single charge, when nothing above is ready.
- 6
8AnySignet of MidnightSignet of Midnight only right before Continuum Shift (the shift gives the passive back) and when the boss is about to phase or die. Its blind is two confusion through Ineptitude, but the +180 Expertise passive matters more.
- 7
7AnyMirror ImagesMirror Images to reach three clones for a Rewinder inside Continuum Split, and again right after Continuum Shift for another.
Key concepts
Clones, phantasms, shatters
A clone is a copy of you that autoattacks weakly and exists to be shattered; you hold at most three. A phantasm is a real attacker summoned by a weapon skill that strikes a few times and then turns into a clone. Shatters (the F keys) destroy every clone and do something per clone destroyed. The build's job is to keep three clones available for Rewinder while the phantasms do the hitting.
Why torment and confusion
Torment does 0.09 × Condition Damage + 31.8 per stack per second against a target that is not moving, more than any other condition except burning, and raid bosses mostly stand still. Confusion's passive tick is smaller, but every time the target activates a skill it also takes 0.0325 × Condition Damage + 16 per stack. The golem never activates skills, so the 46,309 benchmark is a floor for confusion; against real bosses the build does more.
Continuum Split, in one sentence
You shatter your clones to open a rift that lasts 3, 4.5 or 6 seconds for one, two or three clones; when it ends, or when you press Continuum Shift, your health, endurance and cooldowns return to what they were when you opened it. Anything you cast inside is therefore free to cast again. The log shows its two casts 68.75 seconds apart: 105 seconds divided by 1.5 for alacrity.
Alacrity is bigger for you
Alacrity normally recharges skills 25% faster. The Chronomancer minor Time Marches On raises that to 50%, so with permanent alacrity every cooldown on this page is two thirds of its listed value: Warlock 8 seconds, Confusing Images 6, weapon swap 6.7. The loops above are built for a squad that provides alacrity; without it the rotation stretches.
Four Warlock volleys per pair
Phantasmal Warlock summons two phantasms, each striking three times for two torment per attack. Chronophantasma makes each phantasm attack a second time at 105% damage before it becomes a clone, and Signet of the Ether's active recharges the skill at once. Warlock, signet, Warlock is therefore eight phantasm attacks, and the opener does it twice through Continuum Split.
The bleeding is a minor trait
Sharper Images gives every illusion 5 seconds of bleeding on each critical hit. Phantasms crit at your 35% plus 25% from Phantasmal Fury plus 15% from Flow of Time, on 12 Warlock strikes and 16 Duelist bullets per cast. In the benchmark log bleeding was 18.7% of all damage, nearly all of it from this trait.
Duration, right at the cap
Condition Duration from expertise and the rune is 74.87%. Sigil of Demons adds 20% to torment (94.87%) and Malicious Sorcery adds 25% to confusion (99.87%). Bonuses stack additively with Condition Duration up to a 100% cap, so Malicious Sorcery is chosen because it lands confusion exactly under the cap; more expertise would be wasted on it.
Relic of Akeem
Whenever you disable a target that already has five or more stacks of confusion or torment, enemies around it take 2 confusion and 2 torment for 10 seconds, once every 10 seconds. Time Sink's daze, Magic Bullet's stun, Chaos Storm's first strike and Signet of Domination's stun are all disables. On this build the target is never below five stacks.
Blind means confusion
Ineptitude turns every blind you apply into 2 stacks of confusion for 5 seconds (once per 3 seconds on a defiant target). Rewinder blinds through Blinding Dissipation, and Counterspell, Magic Bullet, Chaos Armor and Signet of Midnight blind on their own. That is why the Dueling line is here at all.
What each skill is worth
Expected damage of one cast against the heavy raid golem (armor 2597) with 25 might and fury: strike = weapon strength × power × coefficient ÷ armor, crits at 150% with 75.1% chance; conditions = stacks × duration × tick, with 74.87% duration plus any per-condition bonus. Permanent modifiers are included: Compounding Power at five stacks (4.9 average in the benchmark log), Flow of Time with alacrity, and the golem's 25 vulnerability. Time Catches Up, the relic and Ineptitude's 3-second interval are not, so these are floor values. Confusion is counted as its passive tick only, because the golem never activates skills; against a boss that does, every stack also hits for 0.0325 × Condition Damage + 16 each activation.
| Skill | Strike | Conditions | Per cast | Cast | Why |
|---|---|---|---|---|---|
Phantasmal DuelistScepter & Pistol | 11,788 | 54,749 | 66,537 | 0.5s · 16s | Your three shots cripple; the phantasm unloads eight bleeding bullets, then does it again. |
Phantasmal WarlockStaff | 10,523 | 43,380 | 53,903 | 0.75s · 12s | Two Warlocks, each attacking twice thanks to Chronophantasma. Signet of the Ether recharges it instantly, so a staff loop gets two casts back to back. |
Confusing ImagesScepter & Pistol | 10,808 | 20,576 | 31,384 | 2.25s · 9s | A channel. Seven strikes, seven confusion. Shatters are instant so you can still press them during it. |
Rewinder (3 clones)Any | 1,599 | 27,492 | 29,091 | 0s · 30s | Recharge drops 3 s per clone shattered, so a three-clone Rewinder comes back in 21 s before alacrity. Top of the shatter priority. |
CounterspellScepter & Pistol | 203 | 18,896 | 19,100 | 0.5s · 6s | Press 2 twice: Illusionary Counter blocks, but the golem never attacks, so flip straight into Counterspell for five confusion and a clone. It does not reset your auto chain. |
Split Second (3 clones)Any | 4,520 | 13,214 | 17,734 | 0s · 12s | Two charges from Shatter Storm. The best strike in the build; use a charge whenever the second one is about to come back. |
Ether Bolt · Ether Blast · Ether Clone (scepter auto chain)Scepter & Pistol | 3,555 | 13,949 | 17,504 | 1.75s | Three torments per chain. The third hit either summons a clone or, if you already have three, adds a 9-second torment instead. |
Time Sink (3 clones)Any | 0 | 13,214 | 13,214 | 0s · 38s | Daze and slow: 50 defiance damage plus 50 per clone, and a disable for Relic of Akeem. Save it for breakbars when the fight has them. |
Distortion (3 clones)Any | 0 | 13,214 | 13,214 | 0s · 50s | Invulnerability for you, but the clones still shatter on the target, so it is also three torments. Used on cooldown in the benchmark. |
Magic BulletScepter & Pistol | 406 | 10,498 | 10,904 | 0.5s · 20s | Stuns for 2.5 s: a disable, so Relic of Akeem adds 2 confusion and 2 torment for 10 s if the relic is off cooldown. |
Chaos ArmorStaff | 0 | 10,498 | 10,498 | 0s · 16s | Instant. Cast it inside Continuum Split and again right after Continuum Shift, otherwise on cooldown. |
Winds of ChaosStaff | 1,341 | 5,770 | 7,111 | 0.75s | The staff auto. Torment on the first hit, confusion when the orb bounces off you and back; 33 casts in the 86-second benchmark. |
Chaos StormStaff | 4,425 | 0 | 4,425 | 0.25s · 20s | Random conditions per pulse (poison, chill, weakness) and a daze on the first strike, which is a disable for Relic of Akeem. |
Simulator
A discrete-event simulator plays the build against the golem with the wiki's PvE skill facts. First it replays the exact cast sequence from Snow Crows' log and compares its damage with what the log recorded, condition by condition. That is the test of the model. Then it replays the same casts with different gear, so the gear question is answered with the actions held fixed.
Replay of the benchmark log
86 seconds, Snow Crows Condition Chronomancer. Numbers are total damage over the fight.
| Source | Simulated | Log | Diff | Avg stacks |
|---|---|---|---|---|
| Total | 3,939,827 | 3,983,495 | -1.10% | |
| Strikes | 530,100 | 587,362 | -9.75% | |
| torment | 1,771,642 | 1,752,822 | +1.07% | 54.6 vs 54.0 |
| confusion | 766,410 | 880,492 | -12.96% | 42.4 vs 48.7 |
| bleeding | 849,688 | 745,095 | +14.04% | 39.1 vs 34.3 |
| poison | 21,986 | 17,432 | +26.12% | 1.0 vs 0.0 |
Scripted rotation (the loops on this page played by the simulator, no human timing): 41,027 DPS over 109 s, against 46,291 in the log.
Gear search
512 replays: every stat prefix on every piece, 17 runes, 10 sigils in both slots, 8 foods, 6 utilities and the infusion split, by coordinate descent from the Snow Crows set.
- Snow Crows gear
- 45,784
- Best found
- 46,900
- Utility: Toxic Tuning Crystal → Potent Master Tuning Crystal (+0.20%)Condition Damage from 3% of Precision and 8% of Expertise
- Utility: Potent Master Tuning Crystal → Writ of Masterful Malice (+2.44%)+200 Condition Damage while above 90% healthCaveat: the golem never hits you; on a real boss it drops out whenever you take damage
Prefix: Viper's on every piece · Rune of the Trapper · Sigils of Demons and Bursting · Cilantro and Cured Meat Flatbread · Writ of Masterful Malice · 15 Malign / 3 Spiteful infusions.
What each single swap from the Snow Crows set would do
- Writ of Masterful Malice+2.44%
- Potent Master Tuning Crystal+0.20%
- Furious Tuning Crystal-0.73%
- Magnanimous Tuning Crystal-1.33%
- Toxic Sharpening Stone-2.40%
- Plate of Beef Rendang+0.00%
- Salsa-Topped Veggie Flatbread-0.16%
- Rare Veggie Pizza-0.16%
- Spherified Sesame Oyster Soup-1.20%
- Bowl of Fancy Potato and Leek Soup-1.57%
- Plate of Fire Flank Steak-2.31%
- Bowl of Fire Meat Chili-3.91%
- 18 Malign / 0 Spiteful-0.01%
- 9 Malign / 9 Spiteful-0.16%
- 0 Malign / 18 Spiteful-0.44%
- Malice-0.93%
- Torment-1.47%
- Malice-1.53%
- Agony-1.71%
- Earth-1.92%
- Agony-2.12%
- Torment-2.13%
- Accuracy-2.19%
- Earth-2.35%
- Accuracy-2.64%
- Force-3.30%
- Force-3.82%
- Venom-3.87%
- Smoldering-3.93%
- Venom-4.39%
- Smoldering-4.45%
- Nightmare-1.88%
- Afflicted-3.35%
- Krait-5.24%
- Tormenting-5.26%
- Berserker-6.00%
- Renegade-6.05%
- Lich-6.24%
- Necromancer-6.54%
- Elementalist-7.57%
- Weaver-7.70%
- Mad King-7.74%
- Perplexity-8.40%
- Balthazar-9.82%
- Undead-9.82%
- Scholar-12.30%
- Flame Legion-13.47%
- Sinister-11.45%
- Trailblazer's-14.10%
- Ritualist's-14.10%
- Celestial-15.27%
- Grieving-15.51%
- Rabid-16.79%
- Rampager's-18.62%
- Seraph-19.73%
- Carrion-22.06%
- Dire-26.59%
- Plaguedoctor's-30.93%
- Berserker's-34.93%
Read the swap table as the price of each alternative, not as a recommendation: a negative number is how much the benchmark would lose. Duration bonuses stack additively with Condition Duration up to a 100% cap, which is why rune and sigil swaps that push a condition past the cap buy nothing. Sigil procs on critical hits use the simulator's crit chance and their listed cooldowns. Traits and the rotation are not searched yet; that needs the scripted rotation to match the log more closely than it does.
From the benchmark log
Where the damage actually came from in Snow Crows' 86-second golem log (46,291 DPS), and how often each skill was pressed. This is measured, not modelled.
- Torment44.0%
- Confusion (passive ticks)22.1%
- Bleeding18.7%Sharper Images and the Duelist
- Your strikes9.5%Split Second 140k, Confusing Images 76k, Winds of Chaos 39k, Rewinder 38k, Chaos Storm 26k
- Phantasm strikes5.3%Warlocks 132k, Duelists 78k
- Poison (Chaos Storm)0.4%
- Clones0.0%
Winds of Chaos33
Split Second16- 1Scepter auto chain14
Phantasmal Warlock13
Counterspell11
Rewinder11
Phase Retreat9
Phantasmal Duelist8- ⇄Weapon swap8
Chaos Armor7
Confusing Images7
Chaos Storm6
Mirror Images6
Signet of the Ether5
Distortion5
Time Sink4
Magic Bullet4
Continuum Split2
Signet of Midnight2
Where the stats come from
- Superior Rune of the Trapper ×6 · +300 Condition Damage · +15% condition duration
- Superior Sigil of Demons (staff; scepter on the other set) · +20% torment duration
- Superior Sigil of Bursting (staff; pistol on the other set) · +5% condition damage
- Cilantro and Cured Meat Flatbread · +100 Condition Damage, +70 Expertise
- 15 × Malign and 3 × Spiteful +5 Agony Infusion · +75 Condition Damage, +15 Expertise
- Jade Bot Core: Tier 10 · +235 Vitality
- Signet of Domination (passive) · +180 Condition Damage
- Signet of Midnight (passive) · +180 Expertiselost for 20 s after each active; 86% uptime in the benchmark log
- Toxic Tuning Crystal · +3% of Power and 3% of Precision as Condition DamageCondition Damage from 3% of Power and 3% of Precision
- Compounding Power (Illusions minor) · +5% condition damage · +5% strike damage+1% strike and +1% condition damage per illusion created, 5 stacks for 8 s; the loop keeps it near 5
- Flow of Time (Chronomancer minor) · +15% crit chancewhile you have alacrity, for you and your illusions; also 1 s of alacrity per clone shattered
- Malicious Sorcery (Illusions grandmaster) · +25% confusion durationlands confusion at 99.87% duration, just under the 100% cap
- Time Marches On (Chronomancer minor)alacrity recharges your skills 50% faster instead of 25%: every cooldown becomes two thirds of its listed value
- Master of Misdirection (Illusions minor)shatter recharge −15%
- Maim the Disillusioned (Illusions master)every shatter hit inflicts 1 torment for 6 s; a three-clone shatter is three hits
- Cry of Pain (Illusions minor)Rewinder's confusion gains a stack and 33% duration: 2 stacks for 4 s per hit
- Sharper Images (Dueling minor)illusions inflict 5 s of bleeding on every critical hit; this is where almost all of the build's bleeding comes from
- Phantasmal Fury (Dueling adept)phantasms have fury (+25% crit); squad fury already covers you, this covers them
- Chronophantasma (Chronomancer grandmaster)the first time a phantasm would turn into a clone it attacks again at 105% damage
- Illusionary Reversion (Chronomancer master)shattering with 3 clones gives one clone back and 3 s of alacrity
- Ineptitude (Dueling grandmaster)blinding a foe inflicts 2 confusion for 5 s, once per 3 s on a defiant target; Rewinder (via Blinding Dissipation), Counterspell, Magic Bullet, Chaos Armor and Signet of Midnight all blind
- Time Catches Up (Chronomancer adept) · +10% strike damageshatter strikes against movement-impaired foes; the benchmark golem is permanently crippled, chilled and slowed
- Relic of AkeemWhen you disable an enemy that has 5 or more stacks of confusion or torment, inflict 2 stacks of confusion and 2 stacks of torment for 10 seconds on enemies around it. 10-second cooldown.
- Cilantro and Cured Meat Flatbread+100 Condition Damage, +70 Expertise, 66% chance to steal life on critical hit
- Toxic Tuning CrystalCondition Damage equal to 3% of Power and 3% of Precision
Difficulty: Advanced
- Resources tracked4
Clone count (shatter at three), Split Second's two charges, the Continuum Split window, and Signet of the Ether's phantasm reset.
- Distinct skills per loop16
Ten weapon skills across two sets, four shatters, Continuum Split and the two signets you press for damage.
- Timing windowsTight inside the rift
Continuum Split lasts 3 to 6 seconds depending on clones shattered; two Warlocks, the heal signet and every shatter have to fit. Outside it the loops are relaxed.
- ForgivenessGood
Shatters are instant and never interrupt a cast, so a late press costs little. Snow Crows rates it 3 of 5: easy to learn, high mastery curve.
Chosen traits
- Dueling: Phantasmal Fury · Blinding Dissipation · Ineptitude
- Illusions: Shatter Storm · Maim the Disillusioned · Malicious Sorcery
- Chronomancer: Time Catches Up · Illusionary Reversion · Chronophantasma
Sources
- Snow Crows: Condition Chronomancer (Staff / Scepter & Pistol), benchmark 46,309
- Snow Crows benchmark log, 22 July 2026 (dps.report)
- GW2 API: skills, traits, itemstats
- GW2 Wiki: Torment, Confusion, Condition Duration, Phantasm
- GW2 Wiki: Chronomancer
Icons and game data © ArenaNet, served from the official Guild Wars 2 API and render service.
Ether Bolt · Ether Blast · Ether Clone (scepter auto chain)