Loadoutry

Builds, explained.

Not a list of items. The stat rules, the curves and the socket math that make a loadout work, with the game's own icons and layout.

Rules, not vibes

Where each stat applies (weapon-local vs global), what a stowed shield gives you, which gears share a trigger.

Curves from the files

Per-level stat tables decoded from the game data, so diminishing returns are visible instead of guessed.

Every number sourced

Datamined item stats at max refinement, tagged by how sure we are.