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Two-handed · Frost · Burst · freeze and shatter · earlier access

Frost Lancer

The same spear core, reached earlier: Frost is the first element the game gives you, and Frost Spike plus Shattering Frost replace the Chapter 8 fire gears.

K Kliff
Health
Abyss Tree
Stamina
Abyss Tree
Spirit
Abyss Tree
Attack
56
Defense
136
Critical Rate
Lv 11
Attack Speed
Lv 13
Movement Speed
Lv 15
Fire Resistance
Lv 10
Ice Resistance
Lv 3
Lightning Resistance
Lv 0

≈ 33% crit chance on the main weapon · Attack Speed at 92% of the cap's benefit · Movement at 100%. Health, Stamina and Spirit come from your Abyss Tree, not gear. Attack counts weapon + necklace + rings + Destruction gears; Crit counts weapon, chest and necklace; speed counts every global source. Gold bars are refinement; orbs are sockets.

Alabaster Halberd

Halberd · spear moveset · Tier 3 · +10

  • Attack 35
  • Critical Rate Lv 4

Abyss gear sockets · 5/5

Recipes below are crafted at any Witch's Altar under Craft Abyss Gear, and only after you have read that gear's Gear Blueprint from your inventory. The listed Tier I gears are the ingredients and are consumed.

  • GroundsurgeTurning Slash · Spirit

    Shatters the ground in a frontal cone of stone spikes. Hits on impact and again on burst, high stagger, no imbue needed. Roughly 2× Wound of Darkness in a side-by-side wiki test.

    Get it Extract from Melted Ambition (Myurdin, Chapter 6-7) at a Witch, or craft: Destruction I + Fortification I + Aegis I with the Gear Blueprint. · pinned on the map

  • Frost SpikeSkill key · Spirit

    A wave of frozen spikes in a frontal cone. Big burst with AoE reach.

    Get it Reward of the White Blizzard faction quest Wraith in the Frost (Beloth, the Darksworn).

  • Shadow ClawHeavy Attack / Forward Slash · Stamina

    Three forward swipes, Black Fang's own move. Strong single-target damage.

    Get it Reward of the faction quest Legendary Wolf (Howls from the North Gate). To craft one instead you must first read Gear Blueprint: Shadow Claw (a 2% drop from Exploration Dispatch missions at the Timeworn Ruins or Kingshield Dig Site); the recipe then appears at any Witch's Altar under Craft Abyss Gear and consumes Destruction I + Swift I + Haste I + Vitality I. · pinned on the map

  • Destruction III

    +3 Attack on the weapon it sits in.

    Get it Craft at Elowen: two Destruction II.

  • Destruction III

    +3 Attack on the weapon it sits in.

    Get it Craft at Elowen: two Destruction II.

Where to get it

Craft at any Smith (14 Iron Ore, 3 Copper Ore) after reading Two-Handed Weapons of the World Vol. III. Sold by Omar, Gurbit and Tranan.

Gate: Open world, early

Where it all drops

Every pin is a confirmed map marker for this build's items and abyss gears. Select a slot above to highlight its pins; tap a pin to jump to the slot.

HERNANDDEMENISSPAILUNEDELESYIATASHKALPBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithBlacksmithWitch HouseDesert WitchWitchWoods WitchHernand CastleCalphade CastleDemeniss CastleDelesyia CastleKilnden Kuku WorkshopPort DelesyiaTariv VillageSkoghorn VillageScholastone InstituteDemeniss ArmoryCrimson Mountains StationPailuneTashkalpSpire of Ringing Truth
chestbossvendorquestcraftunlockblacksmithwitch

Where to get it

No fixed pin: Any cloak, Witch's Ring. Crafted at any Blacksmith, bought from a travelling vendor, or dropped somewhere the map data does not list (the Nest of Valor island).

Coast, rivers and relief traced from the public Pywel tiles at crimsondb.gg; pin coordinates from its marker data. World coordinates are the game's own.

How it plays

Frost comes from the Spire of Ringing Truth, the first abyss chain you can finish. A frost-imbued Turning Slash freezes what it hits, Groundsurge's second hit shatters it, and Shattering Frost adds a delayed ice explosion. Frost Spike gives the build a second cone on its own key. Nothing here needs Chapter 8 or 9.

  1. 1Forward Slash (Shadow Claw) into a Frost-imbued Turning Slash: Groundsurge double-hit on a frozen target shatters it.
  2. 2Frost Spike on its own key between slashes for a second cone of burst and stagger.
  3. 3Shattering Frost detonates a moment after any frost-imbued hit; keep moving so the explosion lands as the enemy recovers.

Skills

  • Frost Mantle Lv1 → Imbue Element Lv4

    Frost is unlocked by the Path of Trials after the Spire of Ringing Truth. Lv4 enables Elemental Turning Slash.

  • Turning Slash Lv3 + Proficiency, Rend Armor

    Same chain as Spear Nuke.

  • Forward Slash Lv3, Nature's Echo

    Shadow Claw button and its free echo.

Why it works

Earlier than fire

Flame needs the Tree of Slumber chain and Flames of Judgment needs Chapter 8. Frost needs one spire. Swift III takes the second glove socket because there is only one frost armor gear worth a slot.

Freeze then double-hit

Groundsurge hits on impact and again on burst. Against a frozen target the second hit is a shatter, which is why it is kept over Wound of Darkness here.

Crit from sources that cost no weapon socket

The Kuku Flame-Resistant chest (Lv3) and the White Lion Necklace (Lv4) give crit to every weapon you own. With a Lv4 weapon that is Lv11 before a single Insight gear, which is where the game's crit curve has already paid out 82% of its cap.

Attack Speed where it is global

Attack speed on gloves, boots and rings applies to every weapon; on a weapon it only works while that weapon is drawn. Tariv Cloth Gloves (Lv3), one Swift III in the boots (Lv3) and the Witch's Ring (Lv4) reach Lv10, which is 78% of the cap's benefit. Chasing the last five levels costs more sockets than it returns.

Movement Speed on exactly 15

Tariv boots 3 + two Lv4 earrings + the stowed shield's 2 + Haste II = 15. Nothing wasted, and mobility is what lets a 20-Spirit nuke build reposition instead of trading hits.

A shield you never raise

Defense and Movement Speed from a shield count while it hangs on your back. Damage Reduction (Aegis) does not, so both shield sockets are Fortification III for +18 Defense.

Momentum on the helm

The helm has one socket and nothing else competes for it. +35% Turning Slash damage is the largest single multiplier in the game.

Alternatives

  • Weapon. Vow of the Dead King once you reach northern Pailune; it is the Alabaster Halberd with a better look.
  • Chest. Kuku Ice-Resistant Armor (Movement Speed Lv3, Ice Res 10) if you fight in the frozen north; drop Haste II from the boots for a second Swift III.

Story gates

  • Frost imbue: Spire of Ringing Truth → Path of Trials
  • Frost Spike: White Blizzard quest Wraith in the Frost (Beloth)
  • Groundsurge: Myurdin, Chapter 6-7

Confidence. Shattering Frost's exact detonation rules come from a single wiki description. Everything else is shared with Spear Nuke.

Other builds on this core